Buys mobis and runs around pressing R and 100-0ing everybody. Anything that can group people up is stupid powerful. He will die instantly to a HoB combo. His E is one of the best setup tools in the game, but allows for reaction time. Shyvana has 100 Fury and generates Fury Passively while she is alive and in human form. Before the game even starts, ping the crap out of him and tell your lanes to play extremely defensively. You can't avoid her WRQE combo without flash or your ult and it will almost certainly kill you. Okay, so I've played against Jayce a few times since his nerfs, and I gotta say, they hit him HARD. Ward the pit at 5 minutes. You'll gib whoever he catches. Nerfed out of favor by pro play overuse, and I haven't seen her in ages. Baron/Elder fights, Baron pushes, and last-ditch defenses, Early playstyle: be patient and defensive, keep ward control in the pixel river bush on bot side, dragon control is exceptionally important, slam a ward down on the drake pit when it spawns, will kill nearly any champion in the game, zone a low health target out of experience range under their own turret, make absolutely sure that you put all of your available wards down before going for an all in, Watch for those sudden changes in playstyle, there is only so much you can be denied after 6. the winning team is the one who can gang up on the enemy more quickly and efficiently. You can't match her roams, so just shove like a madman, keep her pinned mid, and scale up. Reset city! It's best to wait until level 3 to begin trading, though. A bad Syndra is food. Once you get your ult, remember that you have one chance to kill her with your R-E before you finish picking up your CDR. Never fight into that shield, it's far too big. AP-20x = 50. (na poziomach 1-18) ⇒ 100-160 pkt. You'll kill any squishy who gets rooted, though. HoB/DH/beads. I would suggest buying a few beads on your first recall, though. Ward defensively if finishing a clear below half life. AD - Late game. Gets you a faster Seeker's, which is always a good idea. Anivia is the second easiest lane. His Q should never hit you unless you get carded like a fool. Her QW is too quick to dodge and you’ll be forced to take hits in order to farm creeps under turret. Most of the time. If you do the dance properly you should take very little damage and be just fine in lane. At all. If you incidentally hit his big turret with your E during your all in, smite it to finish it off. The Movement Speed reduces over the duration of the spell. Katarina lives and dies by her dagger placement. This is easy to sustain through. You may choose to skip Seeker's depending on how skilled she looks. HoB/beads. Zed. Your level 3 all in makes this champion cry. Respect the execute damage on his kit and only interact with him while healthy. A lot. You need to make sure that your botlane does well, as a fed ADC is required to deal with this meatball. Multi target stuns in teamfights are always amazing to have. You won’t have much difficulty in the lane for a while and should be able to maintain farm parity. Smite back the damage you take from his laser poke and farm normally. Another heavy roaming midlaner. Kayle's 1-5 is pathetic; you only have to worry about her Q and E, one of which is dodgeable, and both have long cooldowns. This is typically mid lane, as her hookshot lets her easily yeet on top of your mid from any angle. Be ready to spam ping when he goes to roam, you won't be able to match his pressure until Runic is completed. Her R1 now must be target-cast on a champion, so she lost one of her on-demand dashes and her engage range is significantly shorter. Look to bait out his Q and W and retreat before they can land until he is low on mana, then farm what you can before he backs and returns to lane. And finally, I thought I'd start keeping a list of exceptional games here to really show off what this build can do when everything goes according to plan. Draconic dream team. Did this guide help you? Significantly buffed in 10.14 for little reason, almost certainly should be avoided now. Remember, you CANNOT die to her. Always assume his ult is up, it has next to no cooldown for how powerful it is. Aside from that, his clear speed now surpasses even Graves, so make sure you don't fall behind in levels. Tricky, but actually isn’t bad at all anymore. His E makes sticking to him and threatening solo kills unlikely, but as long as you keep him off of your creeps you are doing your job. You substantially outdamage his heal so long as he isn't also eating a camp or a wave and you aren't already low on health (it does missing health damage now). 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